The Watercolor Workshop
The Watercolor Workshop
https://www.udemy.com/course/the-watercolor-workshop/
"The Watercolor Workshop" develops the confidence needed for success with watercolor painting.

 

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The Watercolor Workshop

Last updated 5/2015MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 8.13 GB | Duration: 4h 18m

user Themelli |  Comments: (0)

The ADOPT Workshop


The ADOPT Workshop
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 13 | 151 MB
Genre: eLearning | Language: English

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The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
https://www.thegnomonworkshop.com/tutorials/creating-stopmotion-felt-in-substance-3d-designer
 
Substance 3D Designer’s technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.  Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher’s goal is to help demystify Substance’s powerful procedural materials to allow you to use them to your advantage.  Included with this workshop are the final working .sbs files for your reference, as well as a starting scene file for Maya and V-Ray.

 

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The Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
https://www.thegnomonworkshop.com/tutorials/dynamic-illustration-techniques-using-zbrush-photoshop-painter
When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.  Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.  The process taught in this workshop details the workflow that Mike uses when creating dynamic package art and poster design for his clients. He thoughtfully details everything from his reference collection process and explains his entire sculpting process during the course of the workshop. For inspiring tips and tricks to add to your sculpting and painting arsenal, this is a must-see workshop

 

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The Gnomon Workshop - High-Fidelity Environment Design: Blender, 3D-Coat & Photoshop Workflow
https://www.thegnomonworkshop.com/tutorials/high-fidelity-environment-design
 
Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis’s techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you’ll understand the whys as well as the hows.  Beginning with gathering and organizing references, Jannis shares how to kickstart your project before sketching out shapes and compositions for your environment. With the initial sketches completed, Jannis then jumps into 3D-Coat to reveal how he builds a kitbash set, utilizing the software’s powerful voxel-sculpting engine to create complex shapes and organic textures efficiently.  Blender is the backbone for Jannis’ environment design workflow, providing everything necessary to help him explore the world he is building. He shows how to set up a scene and where to place the cameras to render a base image for the final paintover in Photoshop. Everything from modeling, sculpting, shading, rendering, and photobashing, to color grading and Jannis’ finishing tips and tricks are covered in this workshop. As a bonus, he provides a short insight into some quick character-creation techniques in ZBrush and Blender.
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The Gnomon Workshop - Creating Key Illustrations for Videogames
https://www.thegnomonworkshop.com/tutorials/creating-key-illustrations-for-videogames
Videogame concept artists are tasked with the responsibility of designing the most memorable and visually vibrant game universes possible to inspire players and trigger their imaginations. This 3-hour workshop by AAA videogame Senior Art Director and Concept Artist Eddie Bennun reveals the principles of creating key concept art for an imaginary open-world game, explaining how to combine historical accuracy and fictional settings to create worlds that border the fantastical and the real.  This workshop shares professional techniques from concepting an idea and story, gathering references, roughing out the 3D block-out, and sketching initial concepts. Eddie then walks through the more painterly stages to create both a black-and-white and a fully polished, high-resolution final illustration. This demonstration teaches the art of effectively conveying a story through successful design and is particularly helpful for those looking to create memorable marketing illustrations for their game ideas.  Whether you’re a beginner, junior, or established professional artist, this workshop will provide inspiration and techniques useful for all levels, for those aspiring to work in the industry as well as those already working in studio roles or simply looking to broaden their knowledge.

 

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The Gnomon Workshop - Creating Worlds for Film & TV
https://www.thegnomonworkshop.com/tutorials/creating-worlds-for-film-tv
 
In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed.  This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds. Francesco shares his straightforward approach to designing architecture and environments using a simple, no-nonsense approach with Photoshop and Blender as his software of choice.  Basic knowledge of 3D software and Photoshop will be sufficient for following along with this workshop. In a world increasingly saturated with hyper-photorealistic illustrations, often produced in seconds using generative AI software, this workshop focuses on the fundamentals of design and ideation. Francesco focuses on what truly matters: ideas, creativity, functionality, and strategic thinking. Unburdened by complex and overwhelming visual pipelines, this workshop approach is to help artists bring their true, authentic creative visions to life.

 

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The Gnomon Workshop - Environment 3D Matte Painting Techniques
https://www.linkedin.com/learning/using-ai-to-make-a-career-switch
 
Dive into the captivating world of 3D matte painting and master the art of crafting breathtaking environments using advanced techniques and industry-standard software. This workshop is designed for aspiring and intermediate artists seeking to elevate their 3D matte painting skills. Prior experience with digital art software like Photoshop, Nuke, and 3D software, such as Blender, is highly recommended.  In this intermediate-level workshop, students will learn how to seamlessly blend 2D and 3D elements, create realistic landscapes, and design atmospheric environments. Essential tools and functions such as camera projection, 3D modeling, texture painting, and image compositing will all be covered in-depth.  This comprehensive workshop provides invaluable insights into the professional matte painting industry, including workflow optimization, collaboration tips, and techniques to meet client expectations efficiently. By completing this workshop, students can confidently conceptualize, plan, and execute a full 3D matte painting project independently. You will hone your skills in creating realistic terrains, integrating 3D assets seamlessly, and achieving photorealistic results through effective lighting and shading techniques.

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The Gnomon Workshop - Designing Backgrounds for Animation
https://www.thegnomonworkshop.com/tutorials/designing-backgrounds-for-animation
 
Discover a complete workflow for designing and painting backgrounds for television production. Mike Bear, Background Painter and Designer on Rick and Morty, shares his complete design process, from reviewing an initial script to gathering references and sketching out initial ideas. From there, Mike selects and refines a chosen sketch to develop into a clean, final background usable for a TV animation. With the design established, Mike progresses to the painting stage, discussing the reasons behind his creative decisions, and walks through the complete workflow, from thumbnails to the final painting.  This detailed 2-hour workshop is intended for artists and illustrators with some Photoshop experience who are looking to familiarize themselves with animation production work and learn the thought process that goes into designing backgrounds for animation.

 

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